The road to Death Egg starts here
Tuesday, 26th June 2012, 2:39pm (BST), 39 Comments
Update: Miscellaneous Page added to the Sonic & Knuckles section
Just a quick update, which as I mentioned before, should really have come with the Other Modes section, but since I had a spare half a week with Internet, I thought I better put it up. It's not much, but the Miscellaneous Page covers off some cheats and a couple of other versions of the game worth mentioning.

Now we're heading towards our final destination, not just of this guide but this series of guides. The next update will be the last, in terms of new guide content, and will comprise of Death Egg Zone, The Doomsday Zone, game endings and the Downloads page. Expect this hopefully within the next couple of months, to wrap up the whole thing neatly into a project that has lasted a full, and quite astounding eight years.

Other than continuous small tweaks and amendments that are likely to still be ongoing, I'll let you know what, if anything, will be going on around here after, or shortly before the final update occurs. It won't be new guides, but it MIGHT be something else. I still haven't decided yet.

Start getting excited, we're almost there!
Comments   39 Comments have been posted.
#1. Comment posted by JamesTheEchidna on Tuesday, 26th June 2012, 4:51pm
Great Work, you have made one of the best Sonic guides ever to be made by human hands!
#2. Comment posted by Chaos Ace on Wednesday, 27th June 2012, 4:25am
You know, once everything is all said and done, you'll still visit your ol' friends here at Zone: 0, now, won't you, LiquiShade?
#3. Comment posted by Hyper_Sonic on Wednesday, 27th June 2012, 8:34am
hmmm...
#4. Comment posted by LiQuidShade on Wednesday, 27th June 2012, 9:14am
Oh yeah, of course! Regardless of what happens, I'll still need somewhere to blog about Sonic or any upcoming Sonic-based projects of mine!
#5. Comment posted by Adam Unknown on Saturday, 30th June 2012, 10:15am
Hey LiquidShade, how are you? We've not spoken in a while...

#6. Comment posted by LiQuidShade on Sunday, 1st July 2012, 7:52am
I'm alright thanks - how are you?
#7. Comment posted by Adam Unknown on Sunday, 1st July 2012, 7:12pm
I'm also fine. Are you going to Summer Of Sonic? I wish I could say I was...
#8. Comment posted by LiQuidShade on Sunday, 1st July 2012, 10:04pm
Unfortunately not this year, no, I'm busy :(
#9. Comment posted by Adam Unknown on Monday, 2nd July 2012, 8:00am
The tickets sold out faster than even Sonic could have anticipated. And annoyingly, I have family in Brighton I frequently visit - going to SOS this year would have been ideal...

Oh yeah, if you need any more favours done, let me know :)
I'm busy now, but I'll get it done when I'm less busy
#10. Comment posted by Anonymous on Wednesday, 4th July 2012, 12:05pm
Dude please, i hope you upload Death Egg and Doomsday Zone maps soon? :( your site is awesome really, i love it!
#11. Comment posted by Hyper_Sonic on Thursday, 5th July 2012, 7:01am
"Dude please, i hope you upload Death Egg and Doomsday Zone maps soon? :( your site is awesome really, i love it!

For 101st time... aww, what's the use!
#12. Comment posted by LiQuidShade on Saturday, 7th July 2012, 8:07am
There will be Death Egg maps. There will be no Doomsday map. I'm made a start, you'll see it within the next couple of months.
#13. Comment posted by Brady Meyers on Saturday, 7th July 2012, 10:55am
One particular puzzle in Death Egg Zone Act 1 is a large room with a gravity-defying twist.
At the center of the room is a moving obstacle with 6 switches in total. These switches must be pressed before the far right end of the room opens. Once it does open, just simply go right and continue onwards. That is a top tip by me.

Any objections?
#14. Comment posted by Anonymous on Saturday, 7th July 2012, 4:43pm
How about doing the Sonic 4 series
#15. Comment posted by Brady Meyers on Saturday, 7th July 2012, 6:47pm
Anonymous, this section has nothing to do with sonic 4.
This is a section related to the upcoming Death Egg and Doomsday Zones.
Only the founder of soniczone:0 will tell you about what's happening.
#16. Comment posted by Brady Meyers on Sunday, 8th July 2012, 8:08am
Anyway,
In Death Egg Zone Act 2, there is a combination of right-side up and upside-down segments that happens only in this act. The same goes for the act 2 boss, controlled by eggman at the far right of the room, outside the battle area.
But that doesn't stop there. After defeating the act 2 boss, the wall to the right crumbles, opening the way to a more powerful, final boss. This happens for Tails only, even if he has all 14 emeralds activated as well as the master emerald. But eggman harnesses the power of the master emerald in the second phase of the final boss, using it as a weapon of mass-destruction.
A powerful beam of energy is fired at you after eggman has charged up it's emerald power. However, eggman can still be deated like that of phase 1, a total of 16 hits is all it takes to destroy eggman's super destructive robot and free the emerald (not if eggman can get away with it). The entire death egg starts to self destruct, leaving eggman to flee the area, chased down by sonic & tails; with an additional 8 hits to eggman, he drops the master emerald onto the ground, and if played by tails, marks the end of the story.
#17. Comment posted by Hyper_Sonic on Sunday, 8th July 2012, 11:21am
Um, Brady, what exactly is your objective by writing all this?
#18. Comment posted by Brady Meyers on Sunday, 8th July 2012, 6:13pm
I'm simply assisting the founder of soniczone:0 for the final updates to come.
#19. Comment posted by LiQuidShade on Monday, 9th July 2012, 3:05pm
Thanks Brady, but all of the text for my guides was already written years ago. I update it a bit, but the maps, screens and building of the page is the main stuff that I do at the moment, so I'm fine, thank you.
#20. Comment posted by Brady Meyers on Monday, 9th July 2012, 11:04pm
No pressure, LiQuidShade.
I do my best to give certain info on S&K's very difficult levels, whenever I have the time to do so. It's something that I sometimes do on this site.
Anyway, I think the difficulty rating for both Death Egg & Doomsday zones are at the highest levels, at 5 stars for D.E.Z.(Death Egg Zone in short), & 5 stars for Doomsday Zone.

Need I say anymore?
#21. Comment posted by Adam Unknown on Wednesday, 11th July 2012, 4:48pm
Hey LS, what's happening with Ricky Earl? Does he still draw stuff? His art is really great!
#22. Comment posted by LiQuidShade on Thursday, 12th July 2012, 6:38pm
You can keep up with him on his blog (should be on the links section of the homepage), but he's normally quite busy. Hopefully he'll have time for more Sonic work but we'll see :)
#23. Comment posted by Brady Meyers on Monday, 16th July 2012, 1:22pm
I don't suppose that in the future, would there ever be a story on the hit Dreamcast title: Sonic Adventure? If there is, then I hope that the new writer(s) will get it sorted.

Personally, I prefer the new writer(s) to be just as successful as the head soniczone:0 writer, Ricky Earl.
#24. Comment posted by Hyper_Sonic on Thursday, 19th July 2012, 6:23am
"Personally, I prefer the new writer(s) to be just as successful as the head soniczone:0 writer, Ricky Earl"

You mean LiQuidshade?

LQS has been hunting for writers for years, and never found a serious one who actually wrote a guide. :(
#25. Comment posted by Brady Meyers on Thursday, 19th July 2012, 6:52am
I prefer LQS as Ricky Earl.
#26. Comment posted by Hyper_Sonic on Thursday, 19th July 2012, 12:39pm
They're differnt people.
#27. Comment posted by Brady Meyers on Thursday, 19th July 2012, 2:15pm
Er, you got some spelling wrong, Hyper_Sonic
#28. Comment posted by Hyper_Sonic on Saturday, 21st July 2012, 11:49am
Whoops, sorry! My bad. So, what have you been up to lately, Brady?
#29. Comment posted by Brady Meyers on Saturday, 21st July 2012, 2:03pm
Oh, I don't know... I've kept myself busy on one of my non-sega games, but it's also one of my favourites: Gran Turismo 5 by Polyphony Digital.

This makes me want to ask a dream question: "What if there was an ultimate dream showdown between Sonic The Hedgehog and the mighty Bugatti Veyron... who will be the winner?"

The same question will also count for Shadow The Hedgehog and Silver The Hedgehog as well.

Together, Sonic, Shadow and Silver will have what it takes to give the mighty Bugatti Veyron a run for it's money. I'm going to enjoy this! :)
#30. Comment posted by Hyper_Sonic on Sunday, 22nd July 2012, 11:56am
"What if there was an ultimate dream showdown between Sonic The Hedgehog and the mighty Bugatti Veyron... who will be the winner?"

Bugatti Veyron >400 km/h
Sonic the Hedgehog >1100 km/h

I think the winner is clear.
#31. Comment posted by Brady Meyers on Sunday, 22nd July 2012, 1:22pm
Slight problem...
...you left Shadow & Silver out of it.

I'll say it again... Sonic, Shadow & Silver vs the Bugatti Veyron (top speed 407 km/h), by the original founder, Ettore Bugatti.

LQS can probably pardon me

<to a different subject>

If you play the non-sega game called GT5, you'll see that there is more than just the bugatti veyron; over 1,000 cars are also there. Pescarolo, Pagani, Mclaren UK, TVR, Dodge, Shelby, Audi, Bentley, Mercedes-Benz, Panoz, Nissan, Mitsubishi, Subaru, Toyota, BMW, Mini, Volkswagen, RUF, Peugeot, Citroen, Lotus, Ginetta, Vauxhall, Opel, Lister...

...oh, was that too much? :)

(25 car makers shown)
#32. Comment posted by Hyper_Sonic on Tuesday, 24th July 2012, 8:14am
I left shadow and silver out because I do not know the answer.

Also, well done, you know stuff about cars!
#33. Comment posted by Brady Meyers on Tuesday, 24th July 2012, 8:56am
If you want to talk to me more privatly, Hyper_Sonic, email me.
#34. Comment posted by Hyper_Sonic on Wednesday, 25th July 2012, 12:28pm
What's your e-mail?
#35. Comment posted by Brady Meyers on Thursday, 26th July 2012, 3:29am
brady.meyers@hotmail.com
#36. Comment posted by Brady Meyers on Saturday, 28th July 2012, 1:29pm
LQS, how much longer is it until the final update for soniczone:0?
#37. Comment posted by LiQuidShade on Sunday, 29th July 2012, 10:52am
I'm about to announce that shortly, stay tuned!
#38. Comment posted by Brady Meyers on Sunday, 29th July 2012, 2:41pm
So, the final countdown begins... Death Egg & the Doomsday will of course be on the road to victory; not to mention the downloads page. It's almost time...
#39. Comment posted by Brady Meyers on Monday, 30th July 2012, 6:54am
Turning my attention to Sonic CD; the PS3/PSN version (which I play) has a more easier & more exciting journey. When you start the story with sonic, the animated opening movie is shown. After the opening movie, the game begins.

One very common interest in the PS3/PSN version is that you can play as tails, not normally used in the original Sonic CD; it's a first in a long time.

The music comes in 2 different versions: JP (Japanese version) & US (Original version). Instead of the music fading out, it just continues onwards.

And, as well as being given the task to get all 12 trophies on Sonic CD PS3/PSN, it's a barnburner for sure.

A few hidden objects to break open (only possible with debug mode) is the Clock TV and the S TV icons. The clock tv has little or no affect in the game, however the S tv speeds you up, and gives you temporary invincibility in turn. Much like power sneakers & invincibility in one simple tv. A very tall order, but there you go.
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