Wow, a new level put together all in just over a week? Don't expect me to keep those kind of shenanigans up, although I will endeavour to put up a new level at least every fortnight for the remainder of the summer. No guarantees after that though. For anyone wondering, all the writing has been done many months ago, at the moment I'm only applying it to webpages, and making screenshots and maps, but it's still alot of work.
This one actually struck me as being a bit more well written than previous levels, not in terms of accuracy, just general writing style. Ahh, Chemical Plant. As a kid, I sucked at playing Sonic or really any game for that matter, and preferred to marvel at the abilities of my friends while I tagged along as Tails, but was I the only one to have nightmares about this zone? I remember, I used to happily play through Emerald Hill and then Act 1, but would usually just turn it off as soon as Act 2 started. Sometimes I would venture a bit into it if I was feeling particularly brave, but I lived in fear of.. "the bit". Point #5 in the guide, the bit where you're chased up a shaft filled with dangerously-close-to-each-other blocks by the deadly pink chemicals. Every time I actually tried it my nerves would get the better of me and I'd drown or fall, yet I could do quite a few of the later levels. Has anyone else had similar childhood experiences? Maybe you still can't do it? According to my misc. notes section, the current Sonic Team can't, so I guess there's no shame.
In the news lately (Sonic news, of course), it looks like Metal Sonic and surprisingly, Espio are two of the eight characters in Sonic Rivals 2. I like Espio, and I'm really glad to see him back in platforming action, and alone for the first time now (well, apart from the rival). Much better to make use of him and other less used characters than invent whole new ones for every new game, I think most of us agree. I believe there's still one more to be announced though. While we're on the subject, has anyone else noticed that the Sunset Forest level in this GameTrailers video appears to have multiple suns, during the Tails bit? No, before you say anything, it's not evidence to suggest this game takes place on another planet that's surrounded by suns, it's more than likely a graphical cock-up. I know what you plot theorists are like. :P
Oh yeah, I've also made an update to Point #7 of the Scrap Brain Zone in Sonic 1. Getting to the mysterious top route in Act 2 had alluded me until a visitor sent me an email, explaining that the tube that takes you to it only activates when you've got at least 50 rings to hand. How unusual is that? No wonder I missed it. Anyway, cheers mate. Will update that section and the map properly when I can be arsed.
That'll be all for now. Hopefully Zone: 0 will be a nominee for the Sonic Site Awards soon, so expect me to be rabbiting on about that next time.