Europe Observations
Thursday, 19th June 2008, 8:46pm (BST), 2 Comments
With the full quality, 100MB version of the previously discussed trailer for the Europe city level of Sonic Unleashed, I thought I'd do what everyone else is doing and look out for some cool, new things hidden away in there, hopefully many of these you won't have noticed or read about before..



When Sonic is homing attacking the Spinner badniks, you can make out this strange green box. At lower res it almost looked to me like something that flew out of one of the badniks, but now you can clearly make out the green shield symbol on the front and a red circular pad underneath it just like the item boxes originally from Sonic Adventure. This is a Sonic Unleashed item box! And the standard shield has clearly made a comeback after its absence from previous 3D outings. It's an odd design though, almost a cross between the classic TV monitor style and the newer design, but the TV box is replacing the glass as the thing that essentially holds the item graphic, with the pad underneath to keep it floating. It might be hard to see where it is, spatially, from these shots, but if you watch, it's floating in the air with the badniks and presumably can be obtained by holding left while homing.



Take a look at these guys, who hover ahead of Sonic in the later clips. Here you can see that they're three-eyed, bulked up Egg Pawns, seemingly, hovering by way of two massive jets on their back. Very interesting.



What the hell is that red-rimmed circular thing? It's not a spring, it's flat and there's no star on it. Could be a jump panel like those in Sonic Adventure where Sonic leaped between them on the walls by jumping. Also looks like a button, similar to the original, flat and.. button-like designs of old, rather than the abstract floating sphere ones.



You may have noticed this already, but these platforms below prove the existence of slower and more careful platforming areas. Here you can now make out a large floating hoop in the middle, much like those in the Advance series, and assuming it provides the same mid-air dash functionality, it appears to get Sonic to the highest spring on the right, from the lower one on the left of the pic. It's interesting that the grinding rail route on the trailer starts at the top and goes down, and seems to run against the direction that these platforms and springs will take you. Perhaps the multiple routes in this game are less a case of short and sweet than we might have thought, if, at one point, they're going in entirely different directions?



If you wondered how far all those nifty 3D houses went before they switched to a flat background, there's your answer. Still, you really don't notice it while moving at that speed.



If you've seen the trailer more than once (and I'm sure most of you have), you're bound to have spotted the Carnival Night style balloons all over the place, and I'm hoping they're a level-specific object, rather than yet another one that appears throughout the game. Also note the flagpole there though, popularised in the Sonic Advance series. The team are clearly making use of standard 2D objects, rather than just 2D-ising standard 3D ones, which is good.

There's certainly a lot to look for in this trailer, and one of the most interesting and exciting ones that Sega have produced in recent years I think, at least of the ones that are just for pure gameplay, like this. Will post more observations if I spot them.
Comments   2 Comments have been posted.
#1. Comment posted by mercury on Wednesday, 25th June 2008, 2:03am
Hey, when you give the site the ol' redesign, how about giving it a Favicon? There isn't one when you bookmark it Firefox. :)

I have to say, despite myself, that Sonic Unleashed looks totally awesome. Personally, I don't think Sonic will ever be truly back on the map until they re-hire Masato Nakamura to do the soundtrack and start drawing Sonic the way they did in the Sonic CD cinematics, but regardless of that Sonic Unleashed looks like it might finally be a worthy successor to Sonic and Knuckles. I promised myself after the series of let downs that were Shadow the Hedgehog and Sonic Next-Gen I'd never be fooled into getting stoked about a new Sonic console title - but I'm stoked anyway. It helps alot that Hashimoto sounds like an intelligent and dedicated guy. I dug it when he said that careful platforming was as much an integral part of Sonic as the speed - something no one has understood since the Megadrive era, in my opinion.

I've completely finished up the first five Zones, leaving only Stardust Speedway and Metallic Madness, which thankfully don't have a whole bunch of complicated objects (unlike Tidal Tempest, which took four days on its own!). It's slow work, but rewarding!
#2. Comment posted by LiQuidShade on Saturday, 28th June 2008, 4:30pm
Favicon's not a bad idea at all! I'll probably make it a teeny little Z:0, rather than a Sonic head or something, so as to distinguish it from other Sonic sites.

Cool news about the zones, can't wait to try out the program!
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