Sonic's Gambling Addiction
Thursday, 6th September 2007, 2:08pm (BST), 3 Comments
Update: Casino Night Zone added to the Sonic 2 section
Sorry it's taken so long, but I've finally finished Casino Night Zone. Blame my eyes giving up on me, although they seem to be getting much better now, thankfully. The Act 1 map in particular was a bit of a nightmare. So many bloody bumpers and flippers etc, and then I had to add in all the Sonic and Tails panels in the foreground too, which was pretty time consuming. I rather hope Hill Top Zone will be much less of a struggle. One thing to note is that for this page, I tried out a whole new organisation system. Before, each page had its own specific CSS file that specified a particular div id for each individual paragraph and image in the html. I've done away with this and from now on, I only specify what I need to in the actual html file, so much less code needs to be repeated. I no longer use p tags either, so the page should look mostly the same in Firefox, IE and hopefully everything else now - the differences used to drive me nuts. IE still sucks though. Use Firefox.

So, only a week to go til Sonic Rush Adventure washes ashore at game retailers, and I am rather excited, moreso than I was at this point for the first one anyway. Most people prefer plots not to be spoiled for them - I'm the same, but because level design is my first love in Sonic, I don't want levels and general gameplay contents spoiled for me either. I just love the feeling of exploring a brand new level for the first time ever, and it's amazing when you haven't seen a single screenshot or movie clip of it, and haven't heard the music, don't know what type of level it's going to be or even know its name until you actually play it. In recent years, most games could not offer me this experience because I'd already found out something about all its levels - I really hate it when official media spills the beans on all of them, so now I refuse to see any more screens or movies, hear the music that's on the rather stylish official site, or find out anything else about SRA. I know five of the seven levels, but I want the remaining two to be kept a complete secret, thankyou very much. The only video footage and music I've seen/heard is in the trailer too, so there's plenty of new ground for me to cover - can't wait!

One thing that's still up in the air as far as I'm concerned is whether or not the game will feature online play via wi-fi. If it does, it'll be the first ever Sonic game to officially take the big leap into online play (and about time), but I'm trying not to be too excited. Some sources say it will, some don't mention it, but after it was promised, then taken away from us in Sonic the Hedgehog on 360, I remain on the fence. If it doesn't, then apparently Sonic 2 on XBox Live Arcade might take the leap instead, but Streets of Rage 2 apparently is very slow online, so that might bomb a bit too. Bah!

Expect a full on bout of impression giving on SRA next weekend. Should get Hill Top up before the month's end aswell.

Comments   3 Comments have been posted.
#1. Comment posted by 1963886 on Friday, 7th September 2007, 10:48pm
I'm looking foward to Sonic Rush Adventure, too. I have high hopes for this game! Casino Night zone is looking really good, and very detailed!
#2. Comment posted by Fueledbyrings on Saturday, 8th September 2007, 6:28pm
Actually, Sonic Adventure for the Dreamcast had World Ranking contests (sponsored by Reebok and AT&T), a Christmas mod for Station Square, a Halloween "Tremble Park" mod, a Dreamcast launch mod, and several Twinkle Circuit downloads, as well as the Chao stuff and the voice themes. I guess that would make it the first Sonic game to go big online, but who knows what SRA will do?
#3. Comment posted by LiQuidShade on Saturday, 8th September 2007, 10:30pm
Very true, but I was thinking more of actual online play, as in playing against other gamers in real time, and ideally, competing against them in levels, at the same time. I've heard that there was some sort of not-very-good online patch for Sonic R on PC, and of course some emulators can play the Megadrive 2-player games online, but other than that, it hasn't really been done yet, officially.
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