High Tide
Tuesday, 19th May 2009, 8:05pm (UTC), 1 Comment
Update: Tidal Tempest added to the Sonic CD section
Now up, Tidal Tempest. Bit of a bitch to map out, this one. I was fussy and wanted to match up the full water palette as closely as I could to the actual level. Which I suppose is lost on you anyway if you only know Sonic CD through Sonic Gems Collection, in which this level is robbed of its interesting underwater colours for some reason. So I ended up having to do a few things the old fashioned way and cut out a few screenshots of some underwater-coloured objects. Obviously I was too lazy to do this for things like item boxes and rings so I just gave those a bit of a tint. Still, you get the general idea anyway but these did end up taking almost twice as long as the maps for the previous two levels, as a result. Very interesting structure this one, any fangamers currently working on any sort of underwater cavern levels would do well to give it a play, for some inspiration. Quartz Quadrant shouldn't be too far away now, and from then on I'm going into overdrive over the summer and updates and new levels will become much much more frequent, so stay tuned.

I'll keep this post short and sweet now, as there's something I've been throwing around in my head about the site for a little while now and assuming I don't back out of my decision at the last minute, I'll be posting a big announcement about it very soon. If you've been thinking that you'd like to get involved with the Zone: 0 project lately, you'll want to pay close attention!
Comments   1 Comment has been posted.
#1. Comment posted by Anonymous on Tuesday, 19th May 2009, 8:14pm
Congrats on finishing it. I'll check it out and take a look now.
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