Is it Time the Sonic Franchise Diversified into New Gaming Territories?
Wednesday, 5th December 2018, 4:24pm (UTC), 0 Comments
Since 1991, SEGA's Sonic Team have developed a video gaming character that all four corners of the world have cherished. As of this year, Sonic The Hedgehog games have sold more than 800 million units combined. However, with so much success on video game consoles, isn't it time that the Sonic franchise diversified and tried its hand in other gaming territories? Possibly so. The franchise has only largely spun into other forms of offline media. In fact, the Sonic The Hedgehog comic book series received an award from the Guinness World Records in 2008 for becoming the longest-running comic series based around a video game. The series has been running since July 1993, with more than 180 monthly issues since its first release.

Yet in terms of other forms of gaming, the Sonic franchise has done little to find its way into the psyche of other audience demographics. Other franchises like Jurassic Park have sought to tap into the iGaming industry by developing one-off video slot games for online casino players to enjoy and attempt to play for real money prizes. Given the mammoth growth of the iGaming sector worldwide - an industry that is forecast to be worth almost $60 billion by 2020 according to Statista - it could be a good strategic move to maintain Sonic's place within 21st century popular culture through such means. It has certainly worked for Jurassic Park given that its video slot is now one of the most popular to play at Spinit Casino online and various other operators.

The success of the 1993 Sonic Spinball would suggest that a genuine arcade-style Sonic Pinball could be an absolute winner in pubs and hipster bars across the globe. It's also worth looking at tapping into the next generation of Sonic fans. Super Mario Bros - Sonic's biggest rival of the 1990s and beyond - recently dabbled in the card game sector with its release of Super Mario Bros Powerup. Although the card game was reviewed as somewhat simplistic and lacking in gameplay, it should certainly be a family favourite among youngsters over the Christmas season. A Sonic The Hedgehog card game could also help develop the personalities of each character within the franchise for young video gamers.

Given that Sonic is still available to play on the latest eighth-generation games consoles, isn't it high time that Sonic became part of the eSports industry? One of the longest-standing platform gaming franchises has not had a look in when it comes to professional eSports, but Sonic's inclusion could breathe new life into the brand for SEGA. Newzoo's insights report believes that the global eSports industry will be worth more than $900 million by the end of this year, representing year-on-year growth of 38%, so you can see just how popular eSports is to the next generation of video gamers.
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Is the Video Game Industry Dying?
Tuesday, 20th November 2018, 10:13am (UTC), 0 Comments
In an increasingly saturated market, it can be hard for new video games to impress audiences, or for old ones to improve their formats to bring in new players. It is becoming more and more difficult for games to support their production costs on sales alone, leading to a wide range of negative downstream effects for both the producers and the consumers. With this in mind, we are left with one question which has seen ever-increasing airtime in the current market - is the video game industry dying? The most common line which we see in this regard is that video game production is becoming more expensive, while the prices remain the same. While it's often reported and seemingly perfectly sensible on the surface level, we'll need to look deeper to gain a real understanding of this claim.

While it is true that the base cost of many video games has remained fairly steady, which is especially problematic given how there is a lack of adjustment for inflation, a closer look reveals that this isn't quite true. Modern games today are often reliant on special additions to sell the complete product, for a start, which was rarely the case for older games. We also need to take into account the larger overall market size, with video games long having surpassed even the Box Office in terms of sheer revenue. Combine this with the almost standard inclusion of microtransaction systems, and we can see that no, game prices have not really remained the same in reality.

The gaming market has already adjusted to many of these realities, so the truth isn't quite as simple as "just too expensive to make".


"2011-06-03_00017" (CC BY 2.0) by JBLivin

Also important to note here is that the gaming industry is one which chooses to increase its own budget and chase additional markets, in lieu of appealing to their base fans. Take Dead Space 3 for example, a great game series in the prior generation which has now fallen by the wayside. Instead of focusing on the intense single-player horror experience which made the series so popular, Dead Space 3 instead went for an action-oriented co-op experience loaded with microtransactions. The failure of this game to meet expectations was not at all surprising for fans, yet apparently, it was for Electronic Arts, a company notorious for ruining titles by forcing unwanted and unnecessary changes upon their developers.

Compare this to games which have maintained a strong player-base since inception. Take a browse at the range of online slot games or casino table games, for example, and you'll see an industry still thriving because they still maintain a devotion to what made the games popular in the first place. Yes, slot games have received the additions of new features, extra reels and so forth, but the base gameplay remains the same, unlike Dead Space 3.


"New Star Wars Battlefront 2 Trailer Show" (CC BY 2.0) by BagoGames

When we take into account all of these factors, we can see some patterns emerge. Yes, there are some major producers which find themselves in trouble when it comes to the continuation of their series, but overwhelmingly this comes down to their own choices and avarice. These companies put in more money than they can afford, betray what made their games great in the first place, and then act shocked when their properties underperform. No, the video game industry is not dying, and indie developers are doing some amazing things, but there are some AAA producers and developers who have undisputedly dug too greedily and too deep, and these are the ones who could face major problems if they fail to address the issues that they themselves created.
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