#1. Comment posted by
Anonymous on Wednesday, 6th October 2010, 8:38pm (UTC)
Here's an interesting glitch, if you play as sonic and land on an ice block without breaking it and then (using player 2 controller) use tails to break the block and then sonic will be walking in mid-air! This works until he jumps, gets hurt or dies.
#2. Comment posted by
Andrew on Friday, 22nd April 2011, 3:29am (UTC)
In the Act 1 boss, it's 8 snowballs, not 7.
#3. Comment posted by
Andrew on Friday, 22nd April 2011, 3:31am (UTC)
Me again. It is 7. But seven drop down, 8 circle it.
#4. Comment posted by
Bobsled101 on Tuesday, 17th May 2011, 6:54am (UTC)
Actually, Andrew it is five that drop. One load is three, another load in two. just letting you know
#5. Comment posted by
dara on Thursday, 9th June 2011, 4:07pm (UTC)
bobsled101 has point there andrew
#6. Comment posted by
SPINDASH77 on Tuesday, 30th August 2011, 12:33am (UTC)
Dude! I really wish this Zone was in Sonic Generations!
#7. Comment posted by
super sonic on Monday, 5th December 2011, 1:29am (UTC)
if you get frozen in an ice block,have tails jump on you and you will not be hurt!
#8. Comment posted by
Anonymous on Sunday, 13th May 2012, 12:12pm (UTC)
Grammar police here. "far calmer" or "far more calm". Not "far more calmer" hehe.
#9. Comment posted by
Melfice on Saturday, 2nd June 2012, 4:10pm (UTC)
Also during the first sliding part (Act 1 Part 1 in the guide) Tails may sometimes unexpectedly outslide the screen and die for no appearant reason.
#10. Comment posted by
Hunter T. on Monday, 18th June 2012, 2:17am (UTC)
In Sonic 3 alone, an oversight caused the vertical looping of the stage to not be present with Tails, causing him to die. Hitting a star post fixes this after you die.
It is possible to get into Knuckles's section of act 1 using the vertical scroll glitch. However, those spiked balls can hurt Super Sonic!
Some features in Sonic 2's cut Hidden Palace Zone were used here.
#11. Comment posted by
Hunter T. on Monday, 18th June 2012, 2:22am (UTC)
Forgot to add: credit to Sonic Retro. Also, I would give this zone a 2/5, not a 3/5.
#12. Comment posted by
Anonymous on Sunday, 28th October 2012, 12:04pm (UTC)
If you play icecap 2 as knuckles and you start in the icy carverns, there is a screat entrance into the first special stage (knuckles only).Get the first special stage and after playing it, head to the left instead of right and you will see a death trap below! Glide from point 8 then climb the right wall downwards allowing you into the special stage giant ring below. This can be also used as a shortcut if you want. P.S. Sonic can take this way only by debug.
#13. Comment posted by
Anonymous on Sunday, 18th November 2012, 5:01pm (UTC)
I loved this zone as a kid, listening to the music which made me feel like it WAS almost about surviving in a cold environment. Sonic Adventure didn't really do Ice Cap justice. That game's version of Ice Cap was nowhere near as awesome as this version.
#14. Comment posted by
Anonymous on Sunday, 18th November 2012, 5:03pm (UTC)
I also always felt like in the geography of Angel Island the Ice Cap was the other side of the mountain you started to climb in Marble Garden with Carnival Night on the summit.
#15. Comment posted by
Anonymous on Thursday, 22nd August 2013, 1:51am (UTC)
Shut up grammar police.
#16. Comment posted by
Yogwog on Friday, 25th October 2013, 2:34am (UTC)
There are actually 6 ring monitors in act 1, not 5 like it says. There's 1 in a corridor with some icicles, plus 3 from the signpost at Sonic's boss, plus 2 from the signpost at Knuckles' boss. Although, technically the signpost monitors occur in Act 2 in this zone, in terms of which act is loaded into memory at the time, so maybe it would be more correct to say there's only 1 ring monitor in Act 1 (and 7 in Act 2). That would also be more consistent, considering the individual ring totals for the zone appear to be calculated that way.
#17. Comment posted by
TheYogWog on Saturday, 29th November 2014, 3:47am (UTC)
Also there is a pair of double rings in Act 1. They're placed along the hallway with alternating crushing pillars on the top route shortly after entering the cavern.