Hidden Palace-Sonic & Knuckles
Hidden Palace Zone
With only one brief act, Hidden palace is hardly a stage at all, but more of a scene to the story, and a very important one. It's an ancient, decorated palace in the same icy cave region as Lava Reef Act 2, and contains the shrine to the Master Emerald. As Sonic, you'll meet Knuckles once again but this time there are no tricks and traps, it's a pure one on one brawl, hedgehog vs echidna. The two are distracted by activity over by the shrine and in a classic scene, Knuckles makes a shocking discovery that finally sets apart the good from the bad, and brings him to his senses at last. But is it too late..?

Game: Sonic & Knuckles

Stage Number: 5

Level Division: None

Boss: One character battle with Knuckles (as Sonic/Tails).

Playable Characters: Sonic, Knuckles. Sonic & Tails, Tails (Sonic 3 + Sonic & Knuckles only).

Difficulty Rating: 1

Music: The background music is the same track as Lava Reef Act 2. A cold, but mysterious and majestic melody.

Typical Length:

Around 2 minutes as Sonic/Tails.
Around 10 seconds as Knuckles.

Available Items:

Rings Checkpoints 10 Ring Item Box Fire Shield Item Box Water Shield Item Box Lightning Shield Item Box Invincibility Item Box Speed-Up Item Box Extra Life Item Box Eggman Item Box Special Stage Ring
Act 1 33 1 4 1 1 1 1 1 1 0 0

Hidden Palace Zone Downloads:

Level Maps: Act 1 map (.png)
Each section of this page allows users to add their own notes to fill in any missing details or supply additional research etc.
View general notes for Hidden Palace Zone (7)
#1. Comment posted by Anonymous on Thursday, 15th December 2011, 6:41am (UTC)
Thanks for the great website!

Look forward to Sky Sanctuary zone map!
#2. Comment posted by adam on Thursday, 15th December 2011, 5:56pm (UTC)
There are 4 ring boxes on the map.
#3. Comment posted by Anonymous on Thursday, 5th January 2012, 9:09pm (UTC)
Knuckles is a monotreme, not a marsupial.

But then again, Knuckles doesn't look like an echidna either. I actually thought he was a dog when this came out.
#4. Comment posted by Hyper_Sonic on Friday, 6th January 2012, 5:37am (UTC)
Actually echidnas are marsupials. I should know (fom my background aussie)
#5. Comment posted by Hyper_Sonic on Friday, 6th January 2012, 5:38am (UTC)
Actually echidnas are marsupials. I should know (fom my background aussie)
#6. Comment posted by edwardo on Tuesday, 10th January 2012, 3:26am (UTC)
You should know, but evidently you don't! Echidnas are egg-laying mammals, i.e. monotremes.
#7. Comment posted by Anonymous on Saturday, 6th July 2013, 1:29pm (UTC)
Every time I play this, it only takes less than a minute. I don't know where you got almost two from.
Hide Notes
Appearance
Hidden Palace is the very core of Angel Island, and acts as internal resting place of the Master Emerald, the sheer power of which keeps the island afloat in the air. This is safely located deep underground, and it's easy enough to get out of, but a nightmare to get into, as you've just discovered in the previous zone. It's pitch black across the middle area except for rows of darkened rocks, with only their top features visible in a blue light. There are taller, clearer crystal rocks at the bottom of the background, and at the top is the main source of light, from outside. It illuminates the whole rocky opening of the volcano and if you're playing Sonic's story, therein lies the face of the Death Egg, ready to be re-launched into the skies once again. It's a very quiet, sombre atmosphere, so you know something major is about to happen...
Hidden Palace is the deeply concealed resting place of the Master Emerald, and as such has a very holy and prestigious feel. It's held within a frozen cavern of the volcano, but near the top of this short level, Sonic can see the ghostly face of the Death Egg once again. For Knuckles, it's no longer here.
The foreground is highly decorated, comprised of a variety of turquoise, green, blue and purple panels and pillars, many with some interesting ancient patterns on them.
The surrounding ground picks up from where Lava Reef Act 2 left off, with the entrances encrusted in purple crystals (though different from before) with the same segmented turquoise pathway, blue rock internal background and thick white pipe along the ceiling. This is dropped as soon as you enter the palace though, and replaced with purely Echidna architecture of the most holy and decorative nature. The pathways are still turquoise colour but now lined in long streams, and the main ground is separated into long vertical blocks made up of tapestry-like turquoise squares, getting lighter as they go towards the centre of each chunk. Thick shiny purple pillars hold the whole place up and underneath the pathways and steps are sometimes various ancient symbols and detailed patterns of yellow, purple and green. Walls in the internal segments are more blue-ish and perhaps best described as a kind of grid pattern, but with large lumps and bumps all along it. There are smaller purple pillars in one brief narrow passageway, both in front of and behind Sonic.
No notes have been posted in response to this section.
Hide Notes
Structure
For Knuckles, there is literally absolutely nothing to do here except walk forward and hop in a transportation device that takes him up to Sky Sanctuary. It takes about twelve seconds and doesn't really have any point to it at all. Sonic, on the other hand, has a brief and very simple course to complete before running into his adversary. Knuckles left Lava Reef at the top of Act 2, so his short path in Hidden Palace is along the top, while Sonic comes in from the bottom, and works his way up to that top floor. All of the paths are straight and fairly long, with some being based on the chunks of ground while others are across a thin bridge road. Like the previous stage, there are large steps, some fairly steep, but most of the time there's a spring embedded in the ground at the bottom that will just throw you right up to the top without hassle. Save for a couple of narrow hallways and rooms, the area is a lot more open now and won't really cause you any hassle whatsoever.
With Knuckles, this must be by far the shortest, easiest act in all of Sonic history. Simply walk to the right, jump in the teleporter and be done with this level in little over ten seconds!
Sonic's journey meanwhile is a little more complicated, but not much. Whereas Knuckles begins on the top floor, Sonic winds his way up there via long stairways. Use hidden springs in the floor to fly over them easily.
No notes have been posted in response to this section.
Hide Notes
Obstacles and Features
The only real feature to speak of are the teleporter devices. Simply jump onto the red orb in the middle, and the machine charges up and delivers you to another device directly above. You cannot teleport anywhere using the second device, afterwards.
In the level, there are no hazards or badniks at all except for three lone spike sets that are easily dodged. Springs induce a fair bit of speed though and can be found on the sides of walls, and sneakily placed just underneath the ground so that they spring you up when you walk over them. Use these to go right up past some steps to the next floor up, or grab some high up rings if you wish. The only other objects are the three vertical teleporter machines in the level, which warp you straight up to a higher area, or to complete the stage. They're a small red circle on a stand, which rests on a green platform on the ground, with twirly flashy side decorations included. Hop on the red circle and it'll start to charge up, eventually sending you spinning right up to an identical device located directly above. You cannot use this second device to teleport anywhere else.
#1. Comment posted by Oobo on Friday, 10th February 2012, 1:42am (UTC)
I once died because one of the springs in the floor came up underneath me. I have no idea how it happened, but it did.
#2. Comment posted by angelthehedgehog on Tuesday, 27th August 2013, 1:40am (UTC)
@ Oobo--- That is so weird.
Hide Notes
On the way up as Sonic, use this hidden spring in the road to grab some extra rings that hang just below the pillars on the ceiling. There are various groupings above, which can be obtained by hitting the spring from either side, with speed or without.
As detailed above, Knuckles makes incredibly short work of this act. Simply run down the steps and into the transporter to go to the next zone! Sonic players however should keep on reading, as crucial events are about to unfold that you won't want to miss!..
No notes have been posted in response to this section.
Hide Notes
Point #1
If you're playing S3&K as Tails, or have him with you as Sonic, one of the hidden areas in Sonic & Knuckles that make use of his ability can be found right here in the palace. On the second floor up, just before the small internal room with the first transportation device, stand to the left of the spikes in front of the entrance to the narrow corridor, at the top of the steps. Jump up nice and high from the top step and take flight, and keep going higher and higher into the large, wide space above you between two purple pillars. Keep ascending and stay as close as you can to the left pillar, and you should just barely be able to make it all the way up to a hidden ledge at the top. Head left from there and you'll find six item boxes; One ten ring, an invincibility, a speed-up and one of each of the three shields. But wait, there's more! Fly over to the slightly higher ledge at the top of the right pillar to find an additional 20 rings and an extra life. It's a power-up jackpot!
As Tails, you can access an extremely lucrative secret area by flying upwards at this point, just outside the room that then teleports you up to the top floor. Jump high and keep flying into the wide space above, staying close to the left hand wall..
Check out this treasure trove! You should just have enough energy to reach the left hand ledge up here, featuring one of every power-up! More for the novelty of it than anything else though I suspect.
It doesn't end there mind. Just take a trip to the opposite ledge on the right, which is slightly higher. There, you'll find an extra life and some more rings!
#1. Comment posted by Anonymous on Friday, 23rd December 2011, 7:54am (UTC)
That's six item boxes
#2. Comment posted by LiQuidShade on Friday, 23rd December 2011, 10:48am (UTC)
Well spotted - changed :)
#3. Comment posted by Anonymous on Wednesday, 12th November 2014, 9:52pm (UTC)
The invincibility is pretty useless, since it wears off by the time you reach Knuckles. Also, the speed shoe is rather pointless, since you can't really run around the level. The extra life, however, IS useful. Also, I recommend the lightning shield.
Hide Notes
Boss
Knuckles
To make no effort in avoiding rather tired Sonic dialogue cliches - Playtime is now over. Sonic runs into Knuckles and he's not happy. Every single trap Knuckles has thrown at him has failed to keep the 'hog down, and now that he's so close to the Master Emerald, Knuckles can no longer afford to hold back. He's convinced that's what Sonic is after, but it'll have to be over his dead echidna body. It's come down to this. What we've all been waiting for, in the room just before the shrine to the Master Emerald; Sonic vs Knuckles!...
Knuckles awaits as Sonic enters a large room, and you'll soon realise that the time for tricks is over - He wants a full on scrap!
Knuckles has two attacks, both of which you'll be familiar with. He'll charge up a spin dash and release it, rolling from one side of the room to the other..
..He can also jump and glide above you. If you jump into his fists during this time, you'll take damage.
Unfortunately, that turns out to be a bit of an anti-climax, as this character fight is a pretty darn easy one. Then again, most are, but of course this is the very first of its kind. Knux will stand there with his fists up, occasionally punching air. All you have to do is hit him on the head at every opportunity, of which there are plenty. One advantage the spiny marsupial has up his sleeve is the ability to block Sonic's most prized attack, the spin dash. Avoid using it, as the only effect it has is to knock him backwards a little way, which isn't really that helpful. Instead, go for the standard jumping spin attack and aim for his head, whenever he's just standing there, punching air. Knuckles' main attacks include a spin dash of his own (which does hurt you) across the ground or a jump and glide attack across the air, and he usually goes into one of these just after you hit him, or between long pauses of nothingness. The glide can be tricky because you can hurt him during this attack, by landing a hit just about anywhere on him, but you also need to watch out for his fists, as they'll hurt you too if you jump into them. Oh and Take a look at that mural painting in the background when you get a chance. It may make more sense to you later on in the game...
Knuckles is capable of blocking your spin dash attack. You'll simply bounce away from him if you try it..
..Instead, you'll need to jump and hit him on his head at any opportunity. Do so eight times to put it him out.
When Knuckles has been defeated, you'll notice some explosions going on over to the right..
..Knuckles wakes up and sees that something must be very wrong. He ignores Sonic and follows the source of the commotion, only to make a terrible discovery..
When you land the eighth blow, Knuckles will be knocked to the ground. Immediately after, some small explosions can be heard coming from the Emerald chamber to the right. Knuckles, recognising that there may be something wrong, gets up and runs over there, forgetting about Sonic for the moment. Follow him through...
#1. Comment posted by Hyper_Sonic on Friday, 6th January 2012, 5:10am (UTC)
If you have a second controller, you can control Knux :)
#2. Comment posted by The Sentinel on Monday, 6th February 2012, 7:00pm (UTC)
One interesting thing to notice is the picture in the back, where a "spaceman" can be seen carrying the Master Emerald, facing a "blueman" in a fireball coming towards him. I think this is an obvious reference to the Doomsday Zone, but in there sonic flyes after Dr Robotnik.
It's not the first time in the game where these "predictions" are done, remember the stone Sonic in the very top of the background of Hydrocity act 1.
#3. Comment posted by Anonymous on Wednesday, 19th August 2015, 11:41pm (UTC)
The Knuckles boss fight was probably the biggest disappointment in what is otherwise a fantastic game. Here we had a character basically fighting and taunting you for two games and you can beat him effortlessly.
Hide Notes
Point #2
Sonic follows Knuckles into the sacred shrine of the Master Emerald, surrounded by the Chaos Emeralds you've been collecting. However, as Knuckles has already spotted, a huge mechanical grabbing arm is descending from the ceiling, and latching onto the Master Emerald..
..Finally, the true villain is revealed! Dr Eggman makes off with the Master Emerald in his Egg-mobile, leaving Knuckles snarling furiously in his wake..
Sonic enters the shrine, with the Master Emerald sitting at the top among some crystals, and the holders for the seven Chaos Emeralds around it (filled with however many you've managed to obtain in the Special Stages so far). Knuckles is standing in the middle shaking his fist up at something. Sonic looks up to see a robotic arm coming down from the top and grabbing the Master Emerald! It's Dr. Robotnik. That Master Emerald is now the only thing needed to re-power his Death Egg and launch it again for a third time, and he doesn't care what happens to Angel Island in the process. Knuckles has been betrayed by his ally, and now it's clear; Eggman tricked Knuckles into defending the Master Emerald from Sonic, when really, the only threat was from Eggman himself, who could now sneak into the Emerald chamber while Sonic and Knuckles were busy destroying each other, and make his move on the powerful stone.
..Knuckles manages to catch up with the dastardly doctor and cling onto the Emerald, as Sonic follows automatically. Feel free to try and help him out at this point by attacking Eggman, though sadly it will be to no effect, as electrical arms begin to protrude from the craft..
..The arms snake their way to the emotional echidna and release him from the Emerald by delivering a very powerful electric shock, knocking him to the ground and putting him out cold..
..Dr. Eggman manages to escape, leaving the two tumbling down a long shaft as the whole ground gives way!
In the Egg-mobile (with a large robotic grabbing attachment underneath, holding the Master Emerald), Robotnik begins to exit stage right, but not if Knuckles can do anything about it. He desperately tries to stop the doctor by launching from the altar and hitting him, as Sonic follows on the floor below. Over on the far right side of the room, you have complete control over Sonic again and can hit Eggman yourself as much as you please, but it'll do no good. Willing to risk his life for the Master Emerald, Knuckles grabs onto it in an emotional display. Realising he has a nagging problem here, Eggman stops and pulls out two snaking electrical wires. These connect with Knuckles and give him a nasty bolt of electricity, which knocks him off the emerald and down to the floor below. Finally gaining a victory, Robotnik flies away. Sonic goes after him, but then stops and turns to Knuckles, who's laying unconscious on the floor. At that moment, the floor beneath them inconveniently gives way and both characters fall down a long, vertical shaft to some steps at the very bottom. Knuckles is still laid out, but quickly comes to. There's a barrier on the left that you can't break, but Knuckles will get up and do it for you with one punch. Follow him into the next room where there's another teleporter device awaiting. Knuckles is weak from the shock, but now the two are going to have to work together in order to get the Master Emerald back, save Angel Island and destroy the Death Egg once and for all! Knuckles jumps into the teleporter and Sonic follows, which leads them up to the floating ruins of the Sky Sanctuary Zone...
At the bottom of the shaft, you'll regain control of your blue hero, but will be unable to open the door to the left to proceed..
..Luckily Knuckles snaps out of it, gets up and (slightly smuggly) knocks through the door with his fist. Follow him through..
..Knuckles has visibly taken more damage from the electric shock than he might want to let on. Fortunately, he doesn't have to walk far, as a teleporter can be found in the next room. Sonic automatically follows him into the beam, and both are delivered to the Sky Sanctuary Zone, in hot pursuit of the thief!
#1. Comment posted by Anonymous on Tuesday, 3rd January 2012, 7:17am (UTC)
"Sonic enters the shrine, with the Master Emerald sitting at the top among some crystals, and the holders for the seven Chaos Emeralds around it (filled with however many you've managed to obtain in the Special Stages so far)"

Correction, those are the Super Emeralds. Playing through Sonic 3 & Knuckles, after you reach Mushroom Hill Zone, the Chaos Emeralds that you've collected turn into the Super Emeralds that you have to collect.
#2. Comment posted by Hyper_Sonic on Friday, 6th January 2012, 5:25am (UTC)
Well is Sonic and Knuckles (which this guide is for) those are Chaos Emeralds. But in S3K they are super emeralds (which some say are upgraded forms of Chaos emeralds). So LQS isn't entrely Incorrect, or correct.
#3. Comment posted by theblackferret on Wednesday, 25th December 2013, 10:16pm (UTC)
Just before that bit of an electric shock for Knux, dig his air guitar technique!!!
Dunno why he does it, but just goes to show there's more to him than burrowing & gliding!!
Hide Notes
Miscellaneous Notes
- Famously, Hidden Palace is based on a stage that was supposed to be in Sonic 2, but never made the final cut. It came so close though, that what is commonly believed to be the background music that was going to be used for it can still be found in the game's sound test. Apparently, having seen screenshots of the original Hidden Palace Zone in various magazine previews, people complained to Sega about the fact that it was taken out, so it was placed in Sonic & Knuckles, by popular demand. The original, however, has been the topic of much debate on hardcore Sonic hacking websites, in particular. You can of course find out more about it in the Sonic 2 guide.
Hidden Palace in its original form - an original idea for a level in Sonic 2, left on the cutting room floor.
- Note that the Emerald shrine/chamber in this game, where the Master Emerald is held, is in a completely different place to where it is in Sonic Adventure, and most following games. There, it's actually outside, on a small grassy plateau among the mountains. Interestingly, when Sonic Adventure goes back in time, to the Echidna race, the Master and Chaos Emeralds are also held in the same shrine outdoors, rather than in Hidden Palace. I guess it made it easier for the game's storyline and accessibility, but it doesn't do much for continuity, does it? The small plateau from Sonic Adventure is often mistaken to actually be Angel Island in its entirety, which would obviously make it impossible to store most of the levels of the Sonic 3 saga. When creating Sonic Chronicles, the 2008 Nintendo DS RPG, developers Bioware appeared to make this very mistake, yet as shown in a brief illustrated scene, they've also been the only ones to put the Master Emerald back into an internal hiding place, as opposed to keeping the shrine outside.
#1. Comment posted by Hyper_Sonic on Friday, 6th January 2012, 5:36am (UTC)
Well, after the events of S3K (at the end of Hyper Sonic's story) knuckles is seen with the master emerald OUTDOORS, in angel island, the thory goes that hidden palace was destroyed at the end of the events of S3k, along with sky sanctuary, so the master emerald was kept in an outdoors shrne after that. As you might notice the platform that collapses near the end of the act was the begining of the destrucion of hidden palace, and THAT was right next to the shrine, P.s you should SOOO make italics available for notes.
#2. Comment posted by Anonymous on Monday, 19th November 2012, 5:05am (UTC)
I didn't see much of the Hidden Palace destroyed. However I can imagine Knuckles decided the ME needed a better place to keep it after Robotnik's dramatic entrance to the palace. Knuckles probably figured the Hidden Palace was no longer a very secure location for the ME.
#3. Comment posted by Patrick on Saturday, 8th December 2012, 6:24pm (UTC)
Music of Hidden Palace Zone from Sonic 2 is named "Unused theme". You can download it from "Downloads" in Sonic 2.
#4. Comment posted by provingapoint on Monday, 27th January 2014, 8:12pm (UTC)
Something something Hidden Palace Zone was put into the 2013 mobile port of Sonic 2. Worth a look. :)
Hide Notes
Each section of this page allows users to add their own notes to fill in any missing details or supply additional research etc.
View general notes for Hidden Palace Zone (7)
#1. Comment posted by Anonymous on Thursday, 15th December 2011, 6:41am (UTC)
Thanks for the great website!

Look forward to Sky Sanctuary zone map!
#2. Comment posted by adam on Thursday, 15th December 2011, 5:56pm (UTC)
There are 4 ring boxes on the map.
#3. Comment posted by Anonymous on Thursday, 5th January 2012, 9:09pm (UTC)
Knuckles is a monotreme, not a marsupial.

But then again, Knuckles doesn't look like an echidna either. I actually thought he was a dog when this came out.
#4. Comment posted by Hyper_Sonic on Friday, 6th January 2012, 5:37am (UTC)
Actually echidnas are marsupials. I should know (fom my background aussie)
#5. Comment posted by Hyper_Sonic on Friday, 6th January 2012, 5:38am (UTC)
Actually echidnas are marsupials. I should know (fom my background aussie)
#6. Comment posted by edwardo on Tuesday, 10th January 2012, 3:26am (UTC)
You should know, but evidently you don't! Echidnas are egg-laying mammals, i.e. monotremes.
#7. Comment posted by Anonymous on Saturday, 6th July 2013, 1:29pm (UTC)
Every time I play this, it only takes less than a minute. I don't know where you got almost two from.
Hide Notes
Last Updated
Content for this page last edited:
23rd December 2011

Files last uploaded for this page:
13th December 2011

Recent Notes
Knuckles
Posted by Anonymous on 19th August 2015

Point #1
Posted by Anonymous on 12th November 2014

Miscellaneous Notes
Posted by provingapoint on 27th January 2014

Point #2
Posted by theblackferret on 25th December 2013

Features and Obstacles
Posted by angelthehedgehog on 27th August 2013

22 notes posted on this page in total