Summer of Sonic 2010
Wednesday, 21st July 2010, 10:18pm (UTC), 5 Comments
Just in case you've been living in a cave during the summers of the last couple of years (in which it'd be rather hot, I'd imagine), Summer of Sonic is the Sonic mecca when it comes to the real world. You know, the bright place with high res graphics that you see whenever you have to leave the house to buy food. Yeah, that one. Scary, innit? No? Ok just me then.

Anyway, SoS is a now annual Sonic fan convention held in the city of London, here in the UK, on 7th August. This is the third year it's been going, and for the first time, I can finally confirm my attendance! I've never really met anyone in person that's quite as passionate and knowledgeable about Sonic as I am - well not since about 1996 anyway, when those that were rather lost interest in the subject - so the prospect of meeting more of "my own kind" is exciting enough. But not only that, this also happens to be one hell of a show this year, perhaps improved only by the presence of Sonic himself for a quick Q&A or maybe a "take home your own chao in a goody bag" scenario (I'd quite like to experiment with exactly how far away from their heads you can pull that little bouncing bobble before they just magnetically fly back into place). Lets face it though, neither of those things are all that likely, so we'll have to make do with a live performance by Crush 40, playable Sonic Colours and, for goodness sakes, playable Sonic 4!!

That's ridiculously exciting, and the chance to play two new upcoming titles months before release could not have come at a better time for those of us lucky enough to be in the UK, or willing and able to cross the seas to our tiny island of Sonic delights. When I'm not shamelessly hogging playtime on these games, by all means pull me aside for a chat, I'd love to meet you! Look out for me, I look a little something like this, and my real name's Ollie, if for whatever reason you're uncomfortable with going up to a stranger and asking "are you LiQuidShade?".

I will be posting up a full report of the day, including my impressions of both games, which I am incredibly excited about! I don't think I'm allowed to post videos of them, but I might be able to collect some anyway, if a friend of mine is able to come along.

I'm aware that although this is a British site through and through, it attracts a lot of visitors from America and many other countries, and that this post might be rubbing it in a bit. My apologies! Still, if you can make it, I'd highly recommend coming along. Granted I haven't been to the previous two, but what could possibly go wrong? If you're even remotely a member of the Sonic community, you're bound to get something out of this!

Let me know if you plan to attend by leaving a comment!
Comments   5 Comments have been posted.
#1. Comment posted by Tricky E on Wednesday, 21st July 2010, 10:35pm
I MIGHT go if i can afford a ticket! I'll be in London for that date anyway....
#2. Comment posted by LiQuidShade on Wednesday, 21st July 2010, 10:48pm
You're in luck, I THINK they're free! I've got mine anyway, and I'm yet to pay anything. If not, it won't be much more than a few quid, anyway.
#3. Comment posted by sonictails1189 on Thursday, 22nd July 2010, 5:57pm
This is a British site?! I had no idea. =)
Anyway, I won't be crossing the Atlantic to go to the convention, but I'm looking forward to your report. Have fun!
#4. Comment posted by SpeedingHedgehog on Thursday, 22nd July 2010, 7:25pm
I wish I could come, but I'm on the wrong side of the pond... :( O well... I've yet to meet anyone who likes Sonic as much as I do in person. I've found some who are very passionate, but none as knowledgeable. Maybe I'll get some tickets for entrance and a plane and come over one year... though I'm kinda afraid of what I'll find! Well, look forward to hearing your analysis of the two games! I've read your reviews in the past, and we have a very similar outlook. Have fun!
#5. Comment posted by Tricky E on Friday, 23rd July 2010, 12:37pm
Yeah, I'm going.
Carnie Folk
Wednesday, 7th July 2010, 9:32pm (UTC), 4 Comments
Update: Carnival Night Zone added to the Sonic 3 section
The eagerly anticipated (I'd hope) Carnival Night Zone is finally here! This guide will be essential for all of you who are STILL stuck sitting on that rotating barrel in the enclosed room in Act 2. As such, Point #8 may be the single most useful point in the whole site. If you're not familiar with it, the bobbing barrel is an infamous object in Sonic folklore, due to the difficulty involved in figuring out how it actually works, and of course you receive no words of advice in the game itself. As I mention in the guide somewhere, I personally never had a problem with it, I was lucky enough to have it explained to me from the get go, but I understand the pain of those who didn't have such a luxury.

I'm sorry Sonic 3 has been taking me so long to get through, but now that I've finished Uni and settled into a full time job, although my schedule is still busy, it is at least much more compartmentalised. The thing about juggling personal hobbies when you're a student is that your coursework and your free time gel as one, but now my weekends and evenings are completely free, for the most part. This kind of schedule has worked much better for Zone: 0 in the past, so I'm hoping to make Icecap available to you much sooner. It helps that it's probably one of my favourite levels too.

Alongside the completion of Sonic 3, I'll also be beginning preparation for the next big Zone: 0 update soon, penciled for launch late this year. I'm thinking about a new banner, as popular as the current one is. However, it'll be very similar in concept - same colour scheme and idea of level art silhouettes, but better. Other than that, most of the changes won't relate to the visual design, but there'll be a number of improvements to make the site easier to use, plus new features, and I want to explore JQuery to see what kind of fancy transitions and effects I can work out. I've never been that competent in Javascript, but I want to change all that. There will also be a games homepage that lists every game in the series, whether it has a guide or not, and it'll be integrated with the writers wanted mission, as I've stated previously. A search function might be nice, and as a last appetite wetter I've got some really good ideas to enhance the viewing and browsing of level maps - it's going to be awesome!

I'll be back soon with another blog post about next month's Summer of Sonic event in London, which, at last, I plan to attend! Can't wait to finally meet fellow Sonic fans. But for now, a final treat. Ricky Earl's latest, mood-capturing Zone: 0 art, Star Light Zone:

Star Light Zone by Ricky Earl
Comments   4 Comments have been posted.
#1. Comment posted by Enedin on Wednesday, 7th July 2010, 11:28pm
In the Carnival Night section, in the 'Top Tips' section, the 2nd paragraph and the 3rd one are identical. Other than that, great stuff, as usual :D
#2. Comment posted by Mercury on Thursday, 8th July 2010, 5:45am
Oh, that art is nice! I think it's my favourite one yet. :) I've always loved Starlight Zone.

And consider my appetite whetted for those updates!
#3. Comment posted by MoDaD on Wednesday, 14th July 2010, 2:22pm
Another awesome update. I hate to admit it, but that stupid barrel stopped me at one point until I found out from someone what to do. Seeing as you're going to be playing around with some jquery, have you considered adding smooth scrolling, as you make use of a lot of anchors? I've found it helps out with usability, especially when there's large jumps across a long page. Here's an example in case you're interested:

Can't wait to see Ice Cap Zone :)
#4. Comment posted by LiQuidShade on Thursday, 15th July 2010, 6:23pm
Funnily enough I had the exact same thought about scroll-to anchors, and as pages seem to be getting longer and longer around here, they'll definitely be added to a new page scrolling system I'm working on that will hopefully make the site easier to browse than ever before.

And wyldcat, if you're wondering where your comment about Carnival Night in STC went, I've moved it to the Misc notes section of the Carnival Night page, where I thought it'd be more appropriate. Ta :)
Happy Sonic Day!
Wednesday, 23rd June 2010, 7:45pm (UTC), 1 Comment
Happy Sonic 19th Anniversary everybody! Nearly the big 2-0. Hopefully there'll be massive things in the works for both Sega and the community on that one, but for now, I hope you've enjoyed your Sonic birthday celebrations. Even if it's as simple as mentioning to someone "hey, Steve, did you know it's the nineteenth anniversary of the very first Sonic game today?" Hopefully Steve replied with a sort of intrigued "hm..!" sound and not "who are you?", "why are you in my house?", or "I'm not Steve, I'm your Grandmother".

If you're looking to round the day off nicely with some Sonic 1 related goodness, I actually have two things of note for you:

Firstly, the Labyrinth Zone artwork by resident artist Ricky Earl has been online for the last couple of days, which you might like to enjoy. Judging by Sonic's particular predicament in it though, he probably doesn't. Ah, air bubbles, you elusive bastards, you.

Labyrinth Zone by Ricky Earl

Secondly, if you feel like playing Sonic 1 on this holiest of days, but want a bit of a twist to it, I highly recommend Mercury's (creator of the awesome map extractor utilities that have made mapping Sonic CD and Sonic 3 a relative breeze for me) newest work: Sonic: the One Ring. It's a Sonic 1 hack in which there is only one ring in each act, and it must be collected and carried to the end in order to complete it. I've only just had a chance to load it up, I'll be honest, but if even the very first act is anything to go by, it's quite a challenging twist on something so familiar. Top marks! Here's a video if you don't believe me:

While I'm plugging his game, I may as well also use it to plug my selection of Sonic 1 maps, which I'm about to use myself to figure out where the hell this blasted first ring might be!
Comments   1 Comment has been posted.
#1. Comment posted by Mercury on Thursday, 24th June 2010, 5:46am
I love how Ricky Earl's art pieces capture actual moments and feeling from their respective levels, rather than just depicting what the Zone looks like.

Also, thanks for the plug. I had Zone: 0 in mind a lot while making it - in fact, I had the idea for it because I was thinking about how the forum here is a little sleepy.

Sonic has been played out, and not many people need maps just to make it through to the end. I thought if I could make a hack based on exploration, that might change, if only just a little.

Oh, and Happy Birthday, Sonic!

Introducing level artwork by Ricky Earl! Commissioned for Zone: 0.
Friday, 4th June 2010, 6:02pm (UTC), 6 Comments
Aside from my quest to gather more writers for new game guides, I've also received interest in many other cool new features for the site by some very nice, enthusiastic people. One of whom is a talented artist by the name of Ricky Earl. A long time ago, while mentally designing the page template for the basic level guide, I considered creating some unofficial artwork of the level graphics to help illustrate and personalise each page. That idea got lost along the way at some point, but it was revived when Ricky offered to contribute some specially made art for Zone: 0. Thinking back to my original idea, and how I like my pages to seem like more than just straightforward, uniform templates without personality, I thought it might be rather nice, so we agreed on a new series of commissions!

It's up to him exactly how many he does, but at the moment he's intent on providing an artwork for every level covered, which is a lot! As he's providing them in order, I'm happy to unveil his first three pieces; Green Hill Zone, Marble Zone and Spring Yard Zone, all of which you will now find decorating their respective pages in the Sonic 1 guide!

Green Hill Zone by Ricky Earl

Marble Zone by Ricky Earl

Spring Yard Zone by Ricky Earl

You'll find them tucked just under the general details for each of those levels, and act as a slight background for when you open up the general notes. I hope they make for a nice way of introducing each stage. I think they're fantastic, and can't wait to see more! Go to Ricky's blog for more artwork, updates, and to hire him out for parties and Bar Mitzvahs.

Not really. Although he might. You never know til you ask.
Comments   6 Comments have been posted.
#1. Comment posted by mercury on Saturday, 5th June 2010, 5:12am
Oh, man, this is a really cool idea!

One of the best things about the Nintendo Power Player's Guides I loved in my youth were the great pieces of original art.

I really like the actual art, too - a mix of 2D and 3D like the original game's style.

(And it's nice that Sonic doesn't have green eyes. =P )
#2. Comment posted by Zeupar on Saturday, 5th June 2010, 9:47am
I love them. This site keeps getting better and better. :D
#3. Comment posted by Tricky E on Saturday, 5th June 2010, 10:58am
he doesn't have green eyes...yet! If this sit ever gets as far as Sonic Adventure, then those level art pieces will feature green eyes...
#4. Comment posted by Anonymous on Tuesday, 8th June 2010, 2:29am
That art is fuking dope, just saying
#5. Comment posted by Tailsspain on Saturday, 19th June 2010, 8:04pm
Lol Bar Mitzvahs!
#6. Comment posted by SpeedingHedgehog on Sunday, 27th June 2010, 3:11pm
Nice! I think the CGI is alittle too obvious in the Spring Yard one, but besides that, they look great!
Sonic Colours Announced!
Wednesday, 26th May 2010, 4:09pm (UTC), 1 Comment
Sega announce today, completely without warning (normally this sort of thing is preempted by a leak or a sneak around on the patents website to at least reveal the name - maybe everyone's been so involved with Sonic 4 they forget to check!) that they are looking to introduce a new, more secondary title! A completely new one at that, though to me has a slight whiff of the Sonic Rush about it, which is no bad thing! Scoop.

Obviously, there's not much to go on yet. It's a 3D/2D game for the Wii and DS only (Sonic Unleashed-ish for the Wii, I guess, but I'm suspecting it to be more Sonic Rush-like on the DS. It doesn't specify clearly though) that uses these "wisp" alien creatures (wasn't that a Sonic 2 badnik..?) for various unique effects and twists. They emphasise a lot of speed in this press release, and I'm suspecting this to be more boost-based speed rather than Sonic 4's momentum-based speed. I'm fine with that, I like the hectic pace of Rush and Unleashed, and I was hoping it would still continue to exist in some form. And even if you're against it, you can't complain too much, as you're still getting a much more traditional experience with Sonic 4. Keeping it to the Wii and DS suggests it'll take a lot of advantage of their various gesture-based controls and whatnot. Something I'm growing a bit tired of on the Wii if I'm honest, but given the vast difference in Wii and DS hardware, this should almost be like two new Sonic games in one go!

I do really like the visual style to the teaser trailer and the environment it presents, and the general story idea too. Placing it on a nearby small planet is very shades of Sonic CD (something deliberate, perhaps?) for starters, plus it opens the door for a lot of interesting new environments to play in, like this open, alien forest that I would assume to be the first level. All hinges on these new wisp-based twists though. I'm intrigued.

Sonic and Tails teaming up again is a nice choice though. Lets see some screens Sega!
Comments   1 Comment has been posted.
#1. Comment posted by SpeedingHedgehog on Thursday, 27th May 2010, 11:11pm
I was somewhat pleased until I heard about point-and-click elements and the possibility of educational content.
Sunday, 16th May 2010, 6:05pm (UTC), 14 Comments
Lets show them the real power of team work!
Update: The search for new guide writers has now ended. Future applications will most likely be ignored I'm afraid. More info here.

About a year ago, I finally decided that if my dream of a massive site in which you could read complete reference guides to every Sonic game in history, each incredibly rich in detail and expressed clearly and colourfully, were to ever become a reality, I would have to get others on board. Sure, I could do it all myself, but it'll take years, and at the expense of exciting new projects. It's not that I've lost interest in this project, on the contrary I want to keep Zone: 0 alive and relevant. So I put out the call for new writers - people who wanted to write guides for the games I've yet to cover, and simply share out the workload for volunteers who want to be part of this massive project, allowing it to live on and ideally grow more quickly too, as more of a community project.

Over the last year, I've had a fairly steady stream of interest from many people, and new guides have been started, which I'm extremely grateful for. Given the length of time it takes to do these things properly and the fact that real lives have a habit of getting in the way, they are all still very much in progress, and I wouldn't expect them to be done quickly. The search has also expanded into other areas in which enthusiastic, lovely people want to help the site grow. Projects on the go at the moment include translation of pages into German and a fantastic new artistic addition to the level pages that I hope will debut fairly soon and will be extremely welcome! If you have any other ideas for things like this that you would like to contribute besides writing, I'm all ears!

But for now I mainly wanted to just refresh this whole search for writers to see who else we can get on board! I've been in contact/tried to get in contact with those who have already signed up to be a writer for a particular game of their choice, to see who still plans on completing their guide and who has decided not to continue, for various reasons. This has freed up new games that were previously taken, and are now available once again.

How to write for this site!

To summarise, what I'm after are volunteers to research and write a guide for a particular Sonic game of their choice, which will sit alongside the guides I have already written and conform to their formatting. It can be anything at all within the series that has not already been covered and not in the list of guides already being written (see below). The small 2D platformers, such as the Game Gear titles or something from the Sonic Advance series are the perfect places to start, as are things like Sonic 3D or Knuckles Chaotix. Any larger, 3D game such as Sonic Adventure, Sonic Heroes, Sonic Unleashed however is also open if you're really adventurous and feel like you can make a great job of it. Similarly any other type of Sonic game that isn't a traditional platformer is open too, such as Sonic Spinball, Sonic Riders, Sonic Battle, Sonic the Fighters, etc. As long as it's Sonic, you can do it! This is perfect for anyone who enjoys writing FAQs or playing and analysing the games to within an inch of their lives! I know a lot of people in the Sonic fanbase are extraordinarily passionate about it, and dream about their ideal Sonic projects. If you're a good writer, a thorough researcher and a devoted worker, this might be the perfect opportunity for you! :)

There are no web design skills necessary, so there's no need to be scared off by terrifying HTML tags and CSS. Simply write out the guide bit by bit and when complete, I have a completely custom built content management system that makes it a piece of cake to publish the guide online, which you can either use yourself, or I can do it for you. If you can take your own screenshots that would be particularly useful, but if not I may be able to take care of it. The availability of maps to reference will depend on the game. You can take as long as you need with it, as I know it's very much just a spare-time thing and I don't necessarily impose any sort of time limit at all on it. All I ask is that you keep me updated on how it's going every now and then, or whenever you've made significant progress.


This is a collaborative project, and while you can take full writing credits for an entire game (the possibility to only do one aspect of a game, such as a chao mode for example, may also exist, please inquire), I need to make sure it's a coherent, well written piece of work that conforms to the standards and continuity of Zone: 0. Without wanting to stamp all over your creativity, there's a certain format that we'll need to agree on. You MUST read the following requirements before jumping the gun and contacting me...

- Above all else you need to make sure you can commit to this project. It's no good to come along and say you'll do something and then never get in touch with me again because you've lost interest. It's understandable if important real life things unexpectedly take over, and if that's the case you need to tell me and cancel or delay the guide if necessary. That's fine, and I don't mind if it takes a while to do, as long as you're pretty sure you can provide what you say you will! Bottom line, do not start something if you can't commit to finishing it!

- In order to ensure high quality throughout, good writing skills are essential. Having your own writing style is one thing, that's perfectly fine in most cases, but it needs to be detailed, clear and accurate. You should have excellent grammar and spelling and be fluent in English. This is very important, as I have had to turn down people who didn't really convince me of their abilities to express themselves clearly. Humour is welcome, I encourage it, though please keep it inoffensive and accessible.

- Its level of depth and detail is, I would say, Zone: 0's real "USP" so to speak. I try and squeeze out as much detail I can out of everything I write about, and I would expect another writer's work here to do likewise really. Make sure you've explained everything from every angle, considered all possibilities. Look at the existing guides and try to match their level of depth and detail wherever possible. This is crucial.

- The guides of Zone: 0 run on a fairly rigid structure, i.e. for each level, sections for appearance, structure, features and obstacles, and then a list of noteworthy points, separated by acts. Things like this can't possibly apply to every single game, but should be suitable for most platformers in the series, albeit with some amendments in many cases. Before you start, we'll discuss these amendments and share ideas for how you could structure your guide in this way, particularly important for non-platformers. You need to be aware of keeping continuity with existing guides where appropriate though. Insisting on an entirely new system where not necessary won't really be appreciated!

- You have to research your game as absolutely thoroughly as you possibly can. For example, don't pick a route through a level and guide the reader on it while ignoring all other significant points on other routes. Give them the choice of where to go and present every possible hazard of significance that you can find. If in doubt, I'm happy to advise.

- I act as editor when you submit writing. Please don't be offended if I ask you to rework certain bits. I'm willing to discuss and compromise any disagreements but I just want to make sure the guide is as good as it possibly can be!

Get in touch!

If this all sounds right up your street and you think you can spare the time, send me an email and explain what game you'd like to do. Be advised that the way you write your initial email will be a pretty good identifier to me as to whether you're a good choice, so try to write as clearly as you would write your guide. I don't want "can i rite 4 sonic 2 battle adventur plz???!!" ;)

Please email with the game you'd like to write a guide for (make sure it's not already in the list below first!) and an alias you'd like to be known by when added to the list and credited. If you seem capable, I will get back to you to begin discussion on how best to organise the guide in question, and ask you to write and send me a draft for part of it, often the first level.

Current Writers

Here is the list of guides that have been reserved already or are in progress. I will be completing the original Mega Drive series myself. You are free to inquire about any other Sonic game not on this list though...

LiQuidShade - Sonic & Knuckles
Monty Eggman - Tails Adventures
Anonycat - Sonic Adventure 2
jennytablina - Sonic R
SuperBragon - Sonic 2 8-bit
Vitiman - Sonic Pocket Adventure
Tailsspain - Sonic 1 8-bit
Crisis - Sonic Adventure
Teletubbism - Sonic Drift
Teletubbism - Sonic Drift 2
Waave - Sonic Battle
Super Volcano - Sonic Spinball

Note that guides for Sonic 3D, Sonic Heroes and Sonic Advance, which appeared on the previous list, have been cancelled, either by the writers or by me in the case that a writer hasn't responded to my requests for confirmation. Therefore, these cancelled games are now available once again!

I'm currently planning a small update to some of Zone: 0's features to coincide with the start of the Sonic & Knuckles guide toward the end of the year. Among other things, these features will do more to incorporate the hunt for new writers within the rest of the site, and offer guidelines to assist writers. Ideally I would also like to accompany this with the start of a guide from another writer too. To any current writers in the above list who happen to be passing by, please let me know if you might be able to complete your guide within this sort of time frame and update me on where you are with it. Or any new writer who thinks they can complete a guide for a small game by the end of 2010, I'd be particularly keen on hearing from!

Thanks for your time, I'm hoping that Zone: 0 can be a truly great community project that those involved can really enjoy. Think of how amazing this resource could be if it covered pretty much every game in the series! It can get there, but it needs your help! If you're up for it, get in touch! :)

Update: The search for new guide writers has now ended. Future applications will most likely be ignored I'm afraid. More info here.
Comments   14 Comments have been posted.
#1. Comment posted by Eggman123 on Monday, 17th May 2010, 1:42pm
You know what?
I'll give it a try. I try to write a guide for Unleashed (PS3) Apotos act 1&2 Daytime.
Now don't take me granted since I don't trust this motivation I have right now.
Meaning don't put me on the list yet. If it doesn't work well I let you know.
#2. Comment posted by LiQuidShade on Monday, 17th May 2010, 2:08pm
Ok, give it a go if you like and we'll see how you get on. However if someone else comes along and puts their name down for the full guide to that version of the game, I'll have to give it to them. I'm fine for you to try in the meantime but can't guarantee its acceptance. Thanks :)
#3. Comment posted by Eggman123 on Monday, 17th May 2010, 3:44pm
That's exactly what I wanted, thanks. :)
#4. Comment posted by SpeedingHedgehog on Tuesday, 18th May 2010, 9:08pm
Hello, I'm not sure if I'll even be able to do it (I have a lot on my plate right now), but I was wondering if it'd be a good idea to do a section dedicated to the rules of Sonic in general, level design, points systems, level types, enemies types, ect. As I said, I'm not even sure if I'd be able to do it at all, but I'd like to suggest it, so that if I can't do it, someone else could.
#5. Comment posted by LiQuidShade on Wednesday, 19th May 2010, 8:23am
Yeah, I have thought about something like that from time to time, but I'm not sure it's appropriate just yet. Maybe when more game guides have been accumulated, but generally I think it's better to have the specific rules of each game expressed within their own guides, for the time being. Perhaps at a later date there will be room for that kind of expansion.
#6. Comment posted by SpeedingHedgehog on Wednesday, 19th May 2010, 11:50pm
Alright. I was thinking about that too (the part about each game having it's own rules), but I was figuring that this section would have more detail about each feature, and also how some of it was made. But you're right to wait for now.
#7. Comment posted by SONIC,AMY,SHADOW,ROUGE FAN on Thursday, 20th May 2010, 7:33am
#8. Comment posted by TornadoCreator on Sunday, 30th May 2010, 5:28pm
I have an idea for an indepth guide to the characters of the Sonic Mythos. A guide indicating the characters origins, personality, game appearances, storylines (including comic/tv appearences). I'm sure I could write that over the summer.
#9. Comment posted by LiQuidShade on Wednesday, 2nd June 2010, 9:46am
Yeah, again, it's a nice thought but I'm not quite prepared to extend the site beyond its current focus of game guides only, really. That opens up a whole other kind of topic, particularly if you're taking stuff from cartoons and comics, and at the moment at least, it'd be more appropriate for another site I think. :)
#10. Comment posted by Teletubbism on Thursday, 24th June 2010, 3:56am
I'll write for Sonic Drift 2. Are 'positions still open?'
#11. Comment posted by Justin-s-h on Saturday, 26th June 2010, 10:50am
Can I maybe write a few stages from sonic tripple trouble?
#12. Comment posted by puddlemonster14 on Thursday, 29th July 2010, 9:20am
i could do sonic riders (PS2). i could tell people stuff like what gear does what and how much they cost, how to unlock maps and gear, talk about what each charters skill is, there arnt any map overlays that i can find right now, but i could make one if i need to.
#13. Comment posted by Dandaman955 on Thursday, 30th September 2010, 5:05pm
When I look at it. It's quite a cool site. I'd be interested in writing the Sonic 3D blast page so I can fill this place up a bit more. :)
#14. Comment posted by Ivo 69 on Wednesday, 22nd December 2010, 2:46am
I would like to add a page on the game gear sonic spinball and a level walkthrough. I have a game gear and know multiple areas and cheats. I've completed the game about 15 times.
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