History and the Development of Sonic the Hedgehog
Monday, 21st March 2022, 1:27pm (UTC), 0 Comments

Sonic the Hedgehog is a Sega video game character created by manga artist Naoto ?shima and graphic designer Yuji Uekawa in collaboration with Sega's head developer, Takashi Iizuka. The hedgehog is able to move fast enough to escape from locked doors and walls, and can also curl up into a ball for protection.

The hedgehog's debut was in June 1991, and it quickly became one of the world's most popular gaming and media franchise that had global appeal and awareness. Since the release of Sonic the Hedgehog, even to this very day, this franchise inspires a lot of games and animated characters, in terms of the games, there are many digital games that have the same concept, for example, there are many slot themed games in the sonic format. You can find a number a new options here if you have been looking for new gaming options as would like to play traditional casino games, with the gaming platform, you have the possible chance to win money.

Sonic the Hedgehog was created by Sega in order to compete with Nintendo's popular Super Mario series. The idea of Sonic was inspired from several games such as "BurgerTime", "Popeye" and "Namco's Pac-Man". It also inspired the creation of other characters that are seen in the Sonic series such as Tails, Knuckles, Amy and Eggman. At first, Sonic was called Mr. Needlemouse because of his long arms that look like a mouse's tail. The name was later changed to Sonic because it was easier to pronounce, and it stuck.

Sonic is meant to be a universal character and has been ported to other game systems including Nintendo's Nintendo GameCube, Microsoft's Xbox, Sony's PlayStation 2 and 3 (as well as Sega's own Dreamcast).

In Japan, Sonic found success as a pop cultural icon by starring in TV animation (including one based on the American version), comic books, cartoons, comics and merchandising. To this day, Sega has released over 100 games of which more than ten have been made exclusively for the Game Boy Advance. Although the characters have had their own spin-off games and comics, they have never been successful enough to maintain their own television series. Sonic the Hedgehog has had two movies, one real life animation that was released in 2020 and the second movie that is being released 1st April 2022, the first film was a massive success and if haven't seen the movie, it's definitely worth the watch.
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Something of a Sonic Movie Tradition
Thursday, 3rd March 2022, 10:58am (UTC), 0 Comments
Branding is a vital part of any venture and getting it right the first time can make or break any big release - it's true for any form of media whether that be the latest music and album release, lists of different games and options with examples like these online, or within a new movie release, particularly ones that come with high fan expectations if they're based on a popular game or character. It seems something of a tradition for the Sonic franchise at this rate, as the second movie release has already had a bit of criticism prior to its release.

With the first movie, the criticism was with the design of the main character - the original CGI Sonic had perhaps looked goofier than intended and almost immediately had a negative fan response, but the studio accommodated change very quickly and the new look was received well and has been used once again for the new movie. Fortunately, lessons were learned from this and the appearance of both Knuckles and Tails doesn't seem to have had much creative freedom taken and they remain quite true to form as they'd look within the games.

The latest snafu has come for the release poster, which underwent almost immediate change - the original poster had shown the names of the headlining stars in James Marsden, Ben Schwartz, Idris Elba, and Jim Carrey, but neglected to mention the names of returning cast member Tika Sumpter and the new voice of Tails, Colleen O'Shaughnessey. Unlike the first release, not including a couple of names on the poster seems like a very minor mistake to make and another that was quickly able to be resolved without too much hassle, but a funny trend to have both releases find even a small amount of criticism just before their scheduled release.

With the first movie being something of a pleasant surprise for viewers once it first arrived with plenty of easter eggs too, there's a lot of hope that the second movie will be able to deliver on much of the same fun and wacky acting to be a similar success, and with some other big names joining the cast too it could lead to another fun flick once again. A third movie has already been confirmed by Paramount too and a spin-off focusing on the Knuckles character, so it could also be interesting to see what snafu's come from the next batch of releases if any, and whether or not it becomes something of a Sonic movie tradition.
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The Importance of a Strong IP
Friday, 28th January 2022, 12:53pm (UTC), 0 Comments
Recognizable characters can make or break many forms of entertainment - whether this is a non-fictional character represented on the big screen or something fictional created specifically for game, film, or TV purposes, a great character and a strong IP can make all the difference. Some have lived timelessly through these different media and have been recreated as the figurehead in reproductions as more gaming sites are featuring beloved characters in different gaming genres, but just how important is it to have a good IP that can span these different interests?

Two perfect examples can be taken from the childhood of many avid gamers today - the title characters of the Nintendo and Sega IPs of both Mario and Sonic are two characters that won't soon be forgotten, particularly as newer representations of them are still so influential today. For Sonic, one only needs to look to the success of the first live-action movie and the upcoming release to show how much interest still lies there, as well as the sales numbers for games which continue to impress, and the merchandising side too through spin-off TV shows and physical products with toys and clothing too. Despite first showing in media back in 1991, Sonic is still as influential as its first release.

Similarly for the Nintendo IP, Mario is still an extremely prominent figure with its own movie releasing soon enough, and a number of the games are still the most played and speed run games today - whilst the gaming representation is still much higher than that of the former as Nintendo is still publishing titles on a regular basis, both have managed to have a huge amount of since their creation and have shown that a strong IP will stick around for a long period of time.

As all markets become more saturated with newer characters, newer interests, and changing demands, these two characters still stick out amongst all of the others which is even more impressive with just how long they've been around, and show that these well developed characters even very different to modern offerings can be explored in many different ways, and in many different forms too - whilst not all are well received and the first movie release of Sonic can attest to that, it does show that there is at least a lot of creativity left for these characters, and that these different creative approaches can breathe fresh life into these influential memories for many.
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More Details Revealed for Sonic The Hedgehog 2
Saturday, 11th December 2021, 8:34pm (UTC), 0 Comments
It has been a couple of exciting years for fans of Sonic that don't look to be slowing any time in the near future either - the release of the movie last year certainly brought attention, not least for the design change to the main character that was later amended but also as other outlets started to focus on the brand once more with some of the biggest themed games emerging at online sites, particularly in certain genres like at sinlicencia.org and many other popular sites too. The momentum doesn't look to end, however, as the movie poster for the latest entry has been released and news of the newest Sonic game looking to be unveiled at the Game Awards.

Whilst details have been around for quite some time, there is some great news for fans of different characters in the Sonic series - Jim Carrey will be reprising his role as Dr. Robotnik who had certainly been a fan favourite from the first, Colleen O'Shaughnessey will be reprising her role as Tails after voicing the character in the first movie and in a number of games, and Idris Elba will be joining the cast to play his role as Knuckles too. Fortunately this time around it doesn't seem as if any creative freedoms have been taken to change a well known design and the characters should all be appearing just about as expected, especially Sonic with his continued updated look to, and with the first movie being received quite well this second one should certainly be able to gain some traction and hit the nostalgia for older Sonic fans who may have missed the first movie.

What may certainly be more interesting however is what they decide to reveal about the newest game later this week - an official video was released earlier in the year that showed an updated graphic sonic running around a forest, but nothing more has been released since then so expect there to be some gameplay footage or at least something akin to a playtest - a new Sonic game to enter into the new year would certainly be a nice treat for many players, but fans may have to wait just a little longer as when the original trailer was released there had been a note from the Sonic Team head that this announcement may have come a little earlier than intended. If rumours are to be believed that this could be an open-world styled game, however, there's certainly something very exciting to look forward to.
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Sonic's Role In The Sega-Nintendo Showdown Of The '90's
Thursday, 28th October 2021, 7:33pm (UTC), 0 Comments
Everybody loves a good rivalry. Ford vs. Chevy. The Yankees vs. the Red Sox (that's a favorite of online sports bettings sites). In video games, the original rivalry was Sega vs. Nintendo and the see-saw battle shaped the home console business as we know it today.

With about 30 years of hindsight, let's reflect on the heated competition in which Sonic the Hedgehog was dead center of. Here's what happened and what wrong three decades ago:

Sonic Saves The Sega Genesis

Old-school gamers have fond memories of the Sega Genesis, the company's first foray into the home-console market. It's typically seen as Sega's peak in the console business, which it was, but not until the original Sonic the Hedgehog game was released in 1991.

You see, the Genesis launched three years before that with a wimp. The console did little to eat into Nintendo's market share, which was estimated to be 90 percent in the United States in 1990. Then one blue-haired, super-speedy hedgehog flipped the industry upside down.

Sonic was Sega's counter to Nintendo's Mario character and game franchise. It effectively positioned Sonic as its "mascot" per se and gamers ate it up. Thanks to the iconic game (which was packaged with the console), plus a cheaper system cost than the Super Nintendo, Sega outsold its rivals four straight Christmas seasons during the '90s inside the United States.

Sega Does What Nintendon't

In the history of video games, the above catchphrase is one of the most iconic. Sega used the tagline in America to differentiate itself from Nintendo. In ads, Sega positioned itself as better - in terms of game library, graphics, and super-fast gameplay. Of course, Sonic came to symbolize all three of those.

In fact, Sonic the Hedgehog was originally going to be "edgier" than the one you now know. The game's original developers - from Japan, of course - envisioned the character with fangs, a spiked collar, an electric guitar and a human girlfriend named Madonna. The American-based employees of Sega stopped it from happening and toned down the character's "goth-ness" per se.

With savvy marketing and Sonic the Hedgehog, Sega and Nintendo were neck-and-neck in the mid-90s, at least in America. Despite Sega's Japanese roots, the company struggled back home where Nintendo, another Japanese firm, was firmly entrenched as No. 1. This spurred Sega to develop a brand-new console, which signaled the beginning of the end of this rivalry.

Sega Falters With the Saturn

The Sega Saturn launched at the tailend of 1994. However, this time the console wasn't just pitted against Nintendo. No, no, there was a new player in town (also from Japan) and it was called the Sony Playstation. Like Sega, Sony also positioned itself as the console for more "mature" games, which Nintendo shied away from to protect its family-friendly image.

The Saturn failed to meet the success of the previous Genesis. In fact, it actually cannibalized the predecessor's success. Gamers remained latched onto the Genesis, which Sega slowed production of to ramp that of the Saturn. Production issues continued to plague the Saturn, which was felt by game developers and players alike.

It's also worth noting that a Sonic the Hedgehog game was never released for the Saturn console. Not one. Not supporting your new console with your most iconic franchise feels like an unthinkable mistake, but it actually happened.

Too Little Too Late With The Dreamcast

Rather than fix the Saturn, Sega opted for a complete replacement in the Dreamcast console. It was released in late 1998 with a brand-new Sonic Adventure game right after. The game was a resounding success with 2.5 million copies sold, but the console itself wasn't.

By this time, Sega had shot itself in the foot one too many times. Both Nintendo and Sony were far, far ahead of it in the console war - and they weren't relinquishing those leads no matter how beloved Sonic was. Sega pulled the plug on the Dreamcast in 2001 and left the console business for good.

While Sonic games trickled into Nintendo and Playstation systems thereafter, it never re-captured the eyes of gamers like it did when it was Sega's own flagship franchise for their console. And that's been the story of the last 30 years (and counting).
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Sonic's Future in the Gaming Industry
Wednesday, 13th October 2021, 10:09am (UTC), 0 Comments
Looking at the gaming industry today, it is clear to see that it is bigger than ever before. This is not surprising given how enjoyable the activity can be to most people, much like how many enjoy gambling at casinos, here are some more options that are available. When video games first began to release, they were met with disapproval from the public and it did not seem that they would pick up any kind of traction. Indeed, the world that exists today would have not been predicted at this time. The industry has created many popular games throughout its tenure, but Sonic the Hedgehog remains one of the most popular entries.

Despite being near-universally loved, it is hard to find a sonic game that has truly appealed to most gamers. This is especially hard to do now, so it seems like developers have missed a trick here. Gamers are becoming increasingly harder to satisfy and the standard of video games is going up. Historically, the Sonic game has not been developed by any studio that is instantly recognisable just from their name, and the results of this can be seen in the options that exist today. While all fine games, no developer has managed to take the IP and made it attractive to the masses. Bioware have made a Sonic game before, but this was only released on the Nintendo DS. It seems that what the series needs right now is a carefully developed, triple-A release of the game to bring it up to the modern era of gaming and reintroduce a new generation to the world of Sonic.

This can easily be done by acquiring a trusted studio to develop this game. Much like what Insomniac has done for Spider-Man, Sonic will need the same kind of treatment to become popular with the masses once again. This is something that may prove difficult though when the inherent concept of Sonic is taken into account. It is typically a level-based game where the worlds are quite linear. In an era of gaming where gamers expect massive, full worlds, this might hinder the game's ability to appeal to most people. Developers will therefore need to decide whether they remain faithful to the series, or if they take it in a new direction completely.

There is no doubt that the series is crying out for a new game that is developed by a top-end studio. It seems like this is the only way to revive the series and give it the love that it deserves.
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